Dont worry about the Addon - Legacy, it will still in Addon. If you wanna go further and modify state behaviors as well as state-event mapping I made plugins for that too - using it to let NPCs free-roam on Roam and BaseFollowPath instead of being tied to their AIZ, as well as to add a Chase State that is triggered by losing sight of the player and that goes back to Attack state when the player is back in range and visible. Scroll Down until you see Browse Materials and follow what the image did. Otherwise, I could try to whip something up tonight, in dev mode already and been messing with those classes a lot lately. You can poke around in the Assembly dll file in your managed folder with DNSpy for an idea of the classes available to work with, and should get you started on the weirdness of it Then on entity spawn, you should be able to use the BaseCombatEntity's SetHealth(float) and SetMaxHealth(float). 0:00 / 12:37 GMod Pac3 tutorial - How To Change Your Weapon Sugar Polecat 84 subscribers Subscribe 33K views 5 years ago A short tutorial on how to change the model of your weapon in Pac. It allows changing an object's Skin or Bodygroup, if it has one. If you're willing to get into mod dev (if you know some C# It's really not that hard) you'd want to catch OnEntityTakeDamage to modify damage if initiator is NPCPlayer or BaseAnimalNPC, then scale by the factor. What you need The most important tool and - in my opinion - one of the most essential Workshop objects is the Easy Bodygroup Tool.
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